Co-op

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The Co-op game modes task players with combating computer controlled enemies in progressively more difficult stages, either individually or in a group of up to 4 players.

Quest

For 1 or 2 archers - Defend TowerFall from invading monsters!

Quest mode was first introduced in the Ascension update and can be played with 1 or 2 players. It features stages set across the world of TowerFall. Each stage takes place on a single level wherein players must clear a varying number of waves of enemies in order to complete it.

Lives

Players are given a set number of lives to clear each stage. Death results in the player respawning wherever their corpse lays which also creates a explosive burst that kills any enemies in the vicinity. When playing with 2 players, if a player runs out of lives they may steal remaining lives from their partner. If all lives are exhausted then Game Over occurs and players must start the stage from the beginning.

Difficulties

Quest mode has 2 difficulty settings: Normal, in which players are granted 5 lives each, and the more challenging Hardcore, which grants only 4 lives each and features a greater number of enemies for each wave. Clearing a stage on Normal awards a Grey Skull, and on Hardcore a Red Skull. A higher Gold Skull rank can be achieved for each stage by clearing it on Hardcore without dying.

The game tracks and displays the total number of attempts and deaths for each stage. The fastest completed time for each stage on Hardcore for both solo and multiplayer is recorded along with the total combined time of all stages once they have all been cleared.

Stages

Quest mode has a total of 14 stages. The later stages have special criteria to unlock which can be found in their individual pages.

Dark World

For 1-4 archers - Enter the Dark World and seek vengeance!

Dark World mode was introduced in the Dark World expansion and can be played with up to 4 players. It features stages set in the Dark World and functions similarly to Quest mode with several significant additions. Instead of a waves system, each stage takes place over 8 differing levels, concluding with a boss battle; after clearing a level a portal appears granting transit to the next.

Lives and Continues

Players are given the option to continue a stage from the beginning of the current level should Game Over occur. When playing solo the player is given 3 lives with each continue. When playing in a group players have no lives, instead a player who has died can be revived by having a teammate stand by their corpse for a number of seconds; Game Over occurs if all players are dead at the same time.

Difficulties

Dark World mode has 3 difficulty settings: Normal, Hardcore and Legendary. Higher difficulties feature a greater number of enemies and more difficult boss battles. Normal allows for unlimited continues, Hardcore allows 8 continues and Legendary allows 5 continues. Clearing a stage on Normal awards a Grey Skull, on Hardcore a Red Skull and on Legendary a Gold Skull. A higher Eye rank can be achieved for each stage by clearing Legendary without using any continues. A final Gold Eye rank is achieved by clearing Legendary without dying.

As in Quest mode, the game tracks and displays the total number of attempts and deaths for each stage. The fastest completed time for each stage on Legendary is recorded separately for 1, 2, 3 and 4 players along with the total combined time of all stages once they have all been cleared.

Variants

Before beginning a stage, players have the option of assigning various Powerups and Curses taken from the the Versus Variants which affect all players and offer differing advantages and challenges. Normal difficulty allows up to 3 Powerups, Hardcore allows only 1, and Legendary does not allow any. There is no restriction on the number of Curses and the game will track and display the highest number of Curses active (maximum of 6) when completing each stage on Legendary as an extra mark of achievement.

Powerups

Shield.png
Start with Shields
Players start each round with a shield.
Wings.png
Start with Wings
Players start each round with wings.
SpeedBoots.png
Start with Speed Boots
Players start each round with Speed Boots.
SuperSeekingArrows.png
Super Seeking Arrows
Amplifies the target seeking behavior of all arrows fired by the player.
DoubleJumping.png
Double Jumping - jump again in the air
The player has an extra jump that can be used while airborne and is restored only after standing on a surface or clinging to a ledge.
SuperDodging.png
Super Dodging
The player's dodge range is nearly doubled, from 3.5 tiles in length to 6.5 tiles in length.

Curses

SmallQuivers.png
Small Quivers - archers can only hold three arrows
Reduced from the maximum of 6.
CursedBows.png
Cursed Bows - shooting with an empty quiver kills
The player will die when releasing the shoot button if they are holding no arrows.
DarkOrb.png
Always Dark
The Dark Orb powerup will take effect at the beginning of each round and last for its entirety.
Encumbrance.png
Encumbrance - arrows in inventory reduce movement speed
A player's horizontal movement speed when either walking or airborne is reduced when holding 2 or more arrows, with greater numbers of arrows resulting in slower speeds.
SlipperyFloors.png
Slippery Floors
All floors cause players to slide as if they were covered in ice.
NoTreasure.png
No Treasure (only available in single player)
Prevents all treasure chests from spawning.
ExplodingCorpses.png
Exploding Corpses (only available with 2-4 players)
Player corpses explode a few moments after dying. Prevents players from being revived.

Stages

Dark World mode has a total of 5 stages. The later stages require the successful completion of all the previous stages.