Sacred Ground

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Sacred Ground
SacredGroundMap.png
SacredGroundTile.png
Availability Starts unlocked
Versus
1v1 Levels 10
FFA Levels 8
Team Levels 6
Treasure Spawn Rates
SingleArrow.png +2 Arrows 40.82%
Shield.png Shield 20.41%
Wings.png Wings 20.41%
DarkOrb.png Dark Orb 6.12%
TimeOrb.png Time Orb 6.12%
LavaOrb.png Lava Orb 6.12%
Theme

Sacred Ground is an abandoned cathedral on the western end of TowerFall, commonly used as a training ground or safe haven for all manner of travelers, rogues, and outlaws.

Gameplay

TowerFall's minimal tutorial occurs on Sacred Ground. When you start playing on this tower in any game mode, you're first shown a panel with the controls before the game starts. In addition, every free-for-all Versus match on Sacred Ground begins on the same introductory level, where players have time and space to become acquainted with the basic controls. Because of this, it's recommended to fight on Sacred Ground first if you're joined by new players.

As the first tower, Sacred Ground is also the simplest. The layouts are forgiving and easily readable. No special arrow types spawn on this tower by default, and several other advanced powerups are also omitted, such as the Looking Glass and the Space Orb. Sacred Ground does however introduce Jump Pads and Hanging Lanterns.

Versus

Last Man Standing and Headhunters Levels

Team Deathmatch Levels

Co-op Quest

Sacred-ground-quest.png I

II
III
IV
V

Trials

Sacred-ground-trials0.png
IGold.png 7.500Diamond.png 3.000Pearl.png 1.700
Sacred-ground-trials1.png
IIGold.png 7.500Diamond.png 3.800Pearl.png 2.300
Sacred-ground-trials2.png
IIIGold.png 7.500Diamond.png 3.800Pearl.png 2.400